Jump spell 5e. Spell Lists: Artificer, Druid, Ranger, Sorcerer, Wizard Dec 29, 2023 · Because magic! So, what about Jumping in 5. A basic 16 Strength PC could, with the 5e version of the spell, jump 48 feet (provided they have the movement). The Jump spell is handled a little differently, and more simply: each turn, the recipient of the spell can long jump 30 feet by spending 10 feet of movement. 3rd Party Content Source EE:SotA The following is content created by a publisher other than Wizards of the Coast. When you make a standing High Jump, you can jump only half that distance. if you are able to jump 70, but can only move up to 60 on your turn, you cant jump beyond 60 however, as a houserule, id allow you to continue your jump through subsequent turns, but you MUST spend your movement on your next turn spending as much movement until youve "paid off" your jump. Take the lower number between the numbers that you get in steps 2 and 4 (after modifications in Jul 23, 2025 · Components:Verbal, Somatic, Material Materials:A grasshopper’s hind leg Duration:1 minute You touch a creature. You touch a willing creature. Max distance is your speed. [4] When jump was cast on a creature, it became more likely to succeed in any jump. <br> Using a Higher-Level Spell Slot. A running jump only requires 10ft of movement, so a standard 30ft movement race still has 20ft of jump to deal with. So according to the rules, you can already make the height of a long jump equal to 1/4 of the distance. Cast at Higher Levels Each of the target’s jump distances increase by 5 feet for each slot level above 1st. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. What happens when a jump spell gives a creature a jump distance greater than its walking speed? Your jump is limited by how far you can move; each foot jumped uses a foot of movement. With Jump spell, you can do it with an 8 str. When you make a standing long jump, you can leap only half that distance. × 120 feet PHB'24 Jim's Glowing Coin 2nd Action Ench. The rules for jump distance in The Sage Advice Compendium collects questions and answers about the rules of Dungeons & Dragons (fifth edition). Jumping in Dungeons and Dragons is a fairly straight forward endeavor, but this article will cover everything you need to know. Jump spell; either from casting it yourself, having it cast on you, casting it from a ring of jumping or being a 9th level warlock with the invocation Otherworldly Leap, all of these count as the same effect so wont stack and all would triple your jump distance. com) You touch a creature. Apr 23, 2020 · Unless whatever feature gives you more jump height says otherwise, yes. If I were the GM, I would say that the Jump spell makes Oct 22, 2014 · Per the rules for jumping in the Adventuring chapter (Basic Rules p64, probably the same section you cite): each foot you clear on the jump costs a foot of movement. For example, if your Strength modifier is 2, your maximum height is 5. Available for:Artificer, Druid, Ranger, Sorcerer, Wizard Created by Ezrageric. Jul 12, 2020 · One presumes that, since nowhere else in 5e they use parentheses for their calculations that they would not use them here either. Hm. Your DM might require an Athletics check if they decide that the magical spikes create a low obstacle, but that’s no challenge for Otso. Yes, you can jump in combat as part of your movement; no, you can't jump further than you could move anyway. . Nov 1, 2024 · Under the 2024 rules, the Jump spell was substantially changed to say: You touch a willing creature. Jump height and jump distance are two different things though. D&D 5e Spell details for Jump, including components, casting time, range, damage and more. The creature's jump distance is tripled until the spell ends. When you make a long jump, you cover a number of Jump [SRD5 OGL / CC-BY] [1] [2] (Spell) Level: 1st-level Class List: Artificer, Druid, Ranger, Sorcerer, Wizard School: Transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute Scales: False You touch a creature [3]. So how much movement does the jump take? Can I jump multiple times a round? Does it take more than one round to jump that far? I don’t need sleep I Playing a varient human rogue, magic initiate, with Jump as the first level spell. Remarkable Athlete when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier Chronological order The bonus to jump should follow the order in which the bonuses are actually applied in the Ian explains the value of jumping in D&D 5E and shares multiple methods of enhancing your vertical movement!https://doormonster. Sep 14, 2017 · In 5e similar effects from different sources stack, right? So reflecting on Step of the Wind and the Jump spell Effects that multiply your jump distance multiply the number of feet you can cover, but typically don’t change your speed or movement. If I were the GM, I would say that the Jump spell makes Dec 13, 2021 · The Sage Advice: Creature Evolutions column from October 4, 2021 clarified that the jump spell triples the distance a Harengon can jump with its Rabbit Hop feature: Does the jump spell benefit Rabbit Hop? Yes, the jump spell can affect the jump distance of Rabbit Hop. Feb 12, 2025 · Does Jump Stack in D&D? Unraveling the Leaping Mechanics The question of whether the Jump spell stacks in D&D 5e is a common one, often leading to interesting, and sometimes absurd, discussions among players. The new jump spell says you can jump "up to 30ft" by spending 10ft. What do you think about the jump spell? Am I doing it wrong or missing something Prerequisite: 9th level You can cast jump on yourself at will, without expending a spell slot or material components. I have a character with a speed of 25 who can jump 30 (due to the jump spell tripling their normal jump distance of 10). Without a running start, you need the Jump spell and 12 str minimum. To long jump the creature moves 10 feet forward then jump and they can long jump their strength score in feet. I mention this as it is an often forgotten mobility mechanic to get around lines of enemies. 254): Jump the creature's jump Jump 1st-level transmutation You touch a creature. 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute You touch a creature. Reply reply DelightfulOtter • You touch a creature. No calculations needed. 254 SRD. 60 feet PHB'24 Apr 27, 2025 · [2] When you make a High Jump, you leap into the air a number of feet equal to 3 plus your Strength modifier (minimum of 0 feet) if you move at least 10 feet on foot immediately before the jump. What happens when he runs out of movement? The player moves the full distance of the jump The player stops moving when they run out of movement and fall D&D 5e Spell details for Jump, including components, casting time, range, damage and more. Oct 21, 2024 · Jumping in 5e DnD -- Everything You Need to Know. Dec 3, 2023 · Can you jump farther than your movement when using magic i. Jump Sources: PHB. So the Jump spell triples a creature's jump distance. So you are typically limited by the lesser Jul 9, 2023 · High Jump 5e The maximum height a character can jump is equal to 3 plus your Strength modifier. Second, jumping gives you options against the bane of most melee fighters: flying enemies. Jump is a spell in 5th edition. A jump distance calculator for Dungeons and Dragons 5th edition that determines the maximum distance a character can jump based on their attributes and all applicable modifiers or special abilities. Beyond mere traversal, this power enables the recipient to bound across the battlefield, swiftly engaging scattered enemies by covering great distances in a single leap. At the end, you will get the option to select only some results to generate our own PDF. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spendin You touch a willing creature. Available for:Druid, Ranger, Sorcerer, Wizard, Artificer Created by MythMagistra. DnD 2024 Spells This online application will allow you to list and filter all the Spells from DnD 5e 2024 (formerly One D&D) with severals options. the Jump spell and Step of the Wind both allow you to jump further, not higher as far as i understand the wording of the spells. When you cast this spell using a 2nd level spell slot, the target’s Strength score increases to 20 for the purposes of determining its jump distance. Sep 10, 2023 · New jump spell reads: "You touch a willing creature. You touch a creature. I’m going to play a Level 20 One Shot later today and my character has the Level 1 Jump Spell to help get around the Map. For example: If my Strength is 15 and I do a long jump with the jump spell active and travel 45 feet forward, that is a total of 55 feet used (10 added for the minimum So I’m playing a sorcerer grung and I decided it would be hilarious to take the jump spell, but then I came to question how jumping works in-game. Jump, 1st level Transmutation (Ranger, Wizard, Sorcerer, Druid). Using a jump, without the jump spell it states that "each foot you jump costs a foot of movement" as per the rules glossary. Rules as written, the Jump spell doesn't extend this distance. [2] When you make a High Jump, you leap into the air a number of feet equal to 3 plus your Strength modifier (minimum of 0 feet) if you move at least 10 feet on foot immediately before the jump. Yup. So 16 divided by two will be eight. It surely would've come up when designing the jumping rules. If you are in the area of effect of a spell you cast, you can target yourself. Oct 2, 2024 · Everything you need to know about jumping distance in D&D 5e Are you getting ready to try and jump over a deadly obstacle in your D&D 5e game but unsure how far your character can actually jump? We can help. Using a Higher-Level Spell Slot. 158 Tags: artificer druid ranger sorcerer wizard level1 transmutation 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper’s hind leg) Duration: 1 minute You touch a creature. chain_letter • level 1 grung wizard, +2 con 8 hitpoints Standing Leap: your high jump is up to 15 feet Jump spell: The creature's jump distance is tripled cast Jump, then leap straight up 45 feet. 78): Step of the Wind Your jump distance is doubled for the turn And the jump spell (PHB p. Seems odd Jump is one of the Spells in D&D 2024. Mar 14, 2025 · Materials:a grasshopper's hind leg Duration:1 minute Damage/Effect:Movement You touch a creature. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Ring of Jumping - While wearing this ring, you can cast the jump spell from it as a bonus act Dec 15, 2022 · What Is a Ring of Jumping in Simple Terms? The Ring of Jumping is an uncommon magic ring that allows its wearer (once attuned) to cast the Jump spell on themself at will. If someone was able to jump 40 feet, but their base speed is 30 ft, they would take 12 seconds to travel 40 feet provided they don't take the dash action. Jun 4, 2020 · Boots of Striding and Springing triple your unmodified jump distance. 60 feet AI Jim's Magic Missile 1st Action Evoc. Many players could choose Jump if they wanted to, putting little restraint on the spell’s availability. 5e rules for jumping - It’s part of your movement and takes up an equal number of feet in speed. Also Don't forget to check out my Pathfinder 2E Channel: Dash, certain racial or class features, spells like Haste or Longstrider all buff your movement speed. I'm thinking, it might be a fun cantrip (maybe with duration down to 1 round, or limit to one jump within 1 minute), Or just fold it into expeditious retreat. A wizard with 8 STR needs the Jump spell to reach 20ft (technically 24) horizontally even with a running start. " If we stack them, you are now up to 72 feet of vertical jumping. [4] The spell was attributed to Netherese arcanist Yturn in −1159 DR and was originally called Yturn's long jump. In this horrendously long article, we’ve dug into everything that has changed in the Player's Handbook. Oct 4, 2021 · According to the FexLabs 5e Jump Calculator, these can enhance your jump distance - the Jump Spell - Boots of Striding and Springing - Rogue's Second Story Work - Fighter's Remarkable Athlete - Barbarian's Tiger Totem - The Athlete Feat Which of these traits enhance the jump distance of the Harengon's Rabbit Hop trait if any? Jump 1st-level Transmutation | Druid, Ranger, Sorcerer, Wizard wotc-srd Range: Touch Casting Time: 1 action Duration: 1 minute Components: V, S, M (A grasshopper's hind leg) You touch a creature. Artificer, Druid, Ranger, Sorcerer, Wizard Source: Player's Handbook, Dungeon Master's Guide If you compare the wording of Rabbit Hop to the wording of the long and high jump rules in the Player’s Handbook, you’ll see that those rules explicitly expend movement, whereas Rabbit Hop doesn’t. When you start adding in long distances and obstacles, that’s where it gets tricky. This magic item specifically states that you can jump three times your normal distance, see the jump spell above, but then clarifies that you can NOT jump farther than your remaining movement. Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so May 21, 2021 · So question about the jump spell: I know that normal long jump requires 1 foot of movement for every foot of leaping: "Long Jump. So say a sorcerer has 10 strength, is under the Jump spell and decides to long jump forward does that means his jump would be 30 feet? He could even jump over the effects of spells like Spike Growth because the spell only affects the ground. So a wizard with a STR of 10 could run Jump, 1st level Transmutation (Artificer, Druid, Ranger, Sorcerer, Wizard) . Jallarzi's Storm of Radiance 5th Action Evoc. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending only 10 feet of movement. tvWritten by Ian Conn and Ric Jump was a transmutation spell used by young or inexperienced wizards that enhanced the capacity of its target to jump. Jul 5, 2022 · With Jump, a character with 15 Strength can clear a 45 foot gap with a running long jump, no skill check required. The target gets a jump distance multiplicated by 3. Artificer, Druid, Ranger, Sorcerer, Wizard. Oct 22, 2014 · Per the rules for jumping in the Adventuring chapter (Basic Rules p64, probably the same section you cite): each foot you clear on the jump costs a foot of movement. For the dangers of increasing your jump 47 votes, 43 comments. Otherwise, subtract 10ft from the height in step 2. Thanks! We would like to show you a description here but the site won’t allow us. Jan 2, 2024 · Jump is available to five of the traditional classes in 5e, including some of the most popular classes, the Wizard and Ranger. You will be also able to sort the list as you want. (15 x 3 = 45) If you use Step of the Wind, that potential jump distance is doubled for up to 30 feet. Rules References The fifth edition of D&D has three official rulebooks, each of which was first published in 2014: Player’s Handbook (2014) (abbreviated PHB) Monster Manual (2014) (abbreviated MM) Dungeon Master’s Guide (2014) (abbreviated DMG) The free Basic Rules (2014 The Jump Spell also will not affect the behavior of ground Siege Machines like the Wall Wrecker. This spell allows spellcasters to increase a creature's Jumping distance. Duration:1 minute Description:You touch a willing creature. Now it's flat limited to 30 and there's no point in having higher Strength. Even without jump and a 16 str, you can jump over most medium size creatures with a running start. Materials:a grasshopper's hind leg Duration:1 minute Damage/Effect:Movement You touch a creature. Does the jump spell benefit Rabbit Hop? Yes, the jump spell can affect the jump distance of Rabbit Hop. Read the official rules, user comments, and feedback on the new version of Jump in D&D 5e. Basic Rules for Dungeons and Dragons (D&D) Fifth Edition (5e) - D&D Beyond (dndbeyond. If it’s standing, it’s your strength score divided by two. If you're making a Standing High Jump, halve the distance from step 4. Learn about Jump cast time, range, duration, and more on Roll20. Sources and Notes [edit] Wizards RPG Team (6 Nov 29, 2017 · If I were to under the effects of a jump spell would it be possible to jump over a medium-sized enemy and avoid an opportunity attack? Assume my speed is 60' and my strength modifier is +5. Available For:Artificer, Druid, Ranger, Sorcerer, Wizard A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters. It uses cure wounds only to support an elite warrior, if one is present. Just like long jumps, if you don’t move at least 10ft before making the jump the height is cut in half. e spell Jump & boots of striding and springing? @mikemearls @Plaguescarred i’d rule yes – design intent is to make you jump super far To be clear, things like the jump spell don’t increase speed. Getting a running start isn't out of the question, if a DM is willing to allow that while you're carrying an enemy. Jump is a spell that grants the recipient the ability to leap into the air, allowing them to bypass obstacles, cross crevasses, or ascend vertically to reach high places. Available for:Druid, Ranger, Sorcerer, Wizard, Artificer Created by tokranepo. According to RAW, it doesn't do anything at all to help movement speed, just how far you can jump in total. If you use Jump to High Jump 30 feet up, then come back and land on the same elevation well, Jump doesn't confer the benefits of Feather Fall or anything, and 30 feet's quite a distance, so you should probably take fall damage. If it says “your jump distance is increased by 1d8” then I would read (J+1d8) I would add the roll to the jump and then triple it for the spell (J+1d8)*3=N But it doesn’t, it says: Mirthful Leaps Whenever you make a long or high jump, you can roll a d8 and add There are no rules but 65 feet makes the most sense Jump You touch a creature. We would like to show you a description here but the site won’t allow us. id cap this at one round of "debt" movement, so Mar 29, 2017 · If at any time it needs to jump away, it does so with the help of the jump spell, which allows it to jump a distance of 75 feet (and remains in effect for a full minute, without concentration). 120 feet AI Jump 1st Bonus Trans. DnD 5e Spell. Sep 16, 2021 · Unlikely, considering Jump is a 1st level spell with a long history in D&D and 5e received a year of public playtesting before being officially published. Casting Time: Bonus. What would happen if I were to grapple a creature, then jump with them and land on them? I Feb 11, 2025 · But it's a good thought experiment, especially with the way the new Jump spell works. " Aug 2, 2020 · The jump spell says simply, "The creature's jump distance is tripled until the spell ends. Jump is a 1st-level transmutation spell that triples the jump distance (both horizontally and vertically) of the spell’s target for the next minute or the spell ends. The spell's versatility makes it invaluable for both The new jump spell says the recipient can jump 30 feet on their turn by spending 10 feet of movement. You can target one additional creature for each spell slot level above 1. Which Idk. You also have to move 10 feet first. Sources and Notes [edit] Sep 10, 2023 · The Jump spell triples your jump distance but doesn’t affect your speed. Hello! Am I correct in thinking that if I cast the Jump spell on a giant frog (horizontal jump distance 20ft) to increase its jump distance past its speed of 30ft, it would be able to jump 60ft, just take two turns to do so? Otherwise the Jump spell feels a little weird, but I wanted to make sure as there seems to be a degree of ambiguity here. Idea being "movement" is limited to the time spent on the ground, and I could duck in and out of combat. Step of the wind would double that to 144 feet, which is well beyond most characters' speed, but the feature also allows you to take dash as a bonus action, which helps. Apr 24, 2020 · Looking at the rules on a long jump, you can make a DC 10 Athletics check to clear an obstacle no higher than 1/4 of the jumping distance. My players brought up the Jump spell for use in combat a few minutes ago as a way to increase movement speed. The simple answer is yes, the effects of multiple castings of the Jump spell do indeed stack, at least in terms of the numerical bonus provided. Long Jump. Apr 17, 2025 · A lot has changed in the DnD 2024 rules. The creature’s jump distance is tripled until the spell ends. If you're Hey everyone, I can't help myself, but eveytime I come across the jump spell, I think "man, that must be the single most stupid 1st level spell there is". Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Either way, each foot of the jump costs a foot of movement. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Step of the Wind takes Ki and a bonus action. Casting Time: Action. Spell Lists. Nov 6, 2015 · Multiply the base jump distance depending on spells an items you have that increase your jump distance (like the Jump spell). I believe if the Boots multiplied the modifiers as well, it would read similar to the Jump spell: the Once we calculate how high a character can jump based upon strength (doubled for the influence of a jump spell), we can make a rough calculation of how far horizontally the character will travel before reaching maximum height. Using a Higher-Level Spell Slot:You can target one additional creature for each spell slot level above 1. Since a grung has a standing jump of 25ft triple that with the jump spell and I can jump 75ft. [1] Jump is a level 1 Transmutation Spell. Additionally, you can high jump vertically up to fifteen feet, roughly a single storied building, plus a bit extra if there’s a ledge you need to grab. At higher levels: When you cast this spell using a spell slot of level 2 or higher, you can target one additional creature for each slot level above 1. 5e? Pretty much all the same as with 5e for the basic jumps. I suppose it's really up to the DM, but does it make sense to move, jump half the max, attack, disengage and jump out. Sep 1, 2015 · Each foot jumped costs 1 foot of movement. you cannot jump over any obstacles that are taller than Oct 29, 2021 · Our beginners guide to jumping in DnD 5e includes everything you need to know to utilize this form of movement to the best of your ability. 56% chance to take 16 or more and die instantly on impact Reply reply Feb 25, 2015 · Inspired by this question, I wonder about the Monk feature (PHB p. Without the running start, it's half that. This means that each additional casting You touch a willing creature. Check out the You touch a creature. Jump 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute You touch a creature. 30% chance to drop to 0hp and start dying 33. Aug 31, 2024 · If the jump spell is cast on you, that potential jump distance is tripled for up to 45 feet. Enhance Leap is a level 1 transmutation spell. If it is a simple jump from A to B, your DM may even let you do so without a roll. Jump 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute Casters: Artificer, Druid, Ranger, Sorcerer, Wizard You touch a creature. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Jump - You touch a creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending only 10 feet ofmovement. The maximum “natural” jump height is exactly 10 feet for a 20th-level barbarian with a strength of 24, and I would absolutely inflict the 1d6 damage on them if they were to jump their full maximum jump height, because they’d have HP out the ass and it would be hilarious. If you got a 10 foot running start, you jump your STR score in feet. Each one is tied to a character From Player's Handbook, page 254. You still can’t ever jump further than you’re capable of moving on your turn, but with a Dash action, you can get more move to use in your jumps! A searchable D&D 5e spell list. Find all the rules you need right here. So 8 feet of length. He wanted to secretly cast it on an… There do appear to be a few different 'parties' when it comes to jumping and fall damage in 5e, which interpret the (somewhat lackluster rules on this) differently I'm going to disagree with you here -- the rules are very clear: If you fall, whether you jumped, were pushed, or fell on your own, you take bludgeoning damage when you hit the bottom equal to 1d6×number of feet fallen/10 (rounded Apr 29, 2023 · 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a grasshopper’s hind leg) Duration: 1 minute You touch a creature. Saltare Nome Inglese Jump Livello 1° Scuola di Magia Abiurazione Rituale No Tempo di Lancio 1 azione Gittata Contatto Componenti V, S, M (la zampa posteriore di una cavalletta) Durata 1 minuto Effetto La distanza di salto della creatura con cui sei in contatto al momento del lancio è triplicata fino al termine dell’incantesimo. Gain knowledge about its benefits and leap beyond your normal capabilities for an adventurous gameplay. If you cast that spell on a harengon, enjoy the magnificent leaps! Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Boots of Striding and Springing - While you wear these boots, your walking speed becomes 30 f Sep 22, 2021 · So, I'm sure the question has been right and asked already, but I'm wondering, how does the rabbit hop ability interact, if at all, with the jump spell or magical jump modifiers? Before they were just rabbit folk, it was pretty obvious it didn't, since rabbit hop said "you hop 1d10 feet" or something, but now it reads Rabbit hop: As a bonus action, you can jump a number of feet equal to five I’m making a grappler who can jump 8 feet normally, and therefore with the jump spell they can jump 24 ft. And you have to make another check in difficult terrain. Jan 9, 2024 · In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. fall and take 4d6 damage 97. Jun 26, 2023 · A 5e Story That Illustrates Why You Should Know Your 5e Jumping Rules By Riley Rath Table of Contents - "Flight for Your Life!" - A D&D 5e Story - D&D 5e Jump Rules - How to Calculate HIGH Jump Distance in 5e - How to Calculate LONG Jump Distance in 5e - D&D 5e Jump FAQ - Building a D&D Char Oct 17, 2022 · So I'm looking at spells I don't normally (thanks to the Bard spell restrictions) and did some math on the Jump spell. May 14, 2025 · ⚔️ Encountering issues with Jump Spell and mobility? Explore the ins and outs of casting Jump on your beast companion in DnD 5th Edition! Jump is one of the Spells in D&D 2024. RAW your jump simply caps out when youre out of movement. » » Nov 1, 2023 · Increase your D&D character's agility with the Jump Spell 5E. At what point should Fall Damage take effect when Jumping this way in 5th Edition ?? Feb 4, 2024 · For a long jump if you take a running start so that means you move ten feet before jumping, it equals your strength score so if your strength scores 16 and you can jump 16 feet right! Also read what is the new jump spell in d&d?. × Self SCC Knock 2nd Action Trans. Learn how to cast the 1st-level transmutation spell Jump, which grants a creature a bonus action to jump up to 30 feet for each 10 feet of movement spent. The creature's Jump distance is tripled until the spell ends. Sep 22, 2019 · As the question says: Does the distance you use by long jumping count towards your movement per turn? I am asking because of the jump spell mixed with homebrew racial abilities (Thri-Kreen able to jump 30 long) has me confused. Touch PHB'24 Kinetic Jaunt 2nd Bonus Trans. Classes: Artificer, Druid, Ranger, Sorcerer, Wizard Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Clockwork Soul), Warlock Jump is a spell that's available as of level 1, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' The creature’s jump distance is tripled until the spell ends. (15 x 2 = 30) Duration: 1 minute Damage/Effect: Mobility You touch a willing creature. Mar 13, 2016 · Just some corrections: Standing Jumps are halved, so you only get, at 20 Str, ( ( ( ( (3 base+5 strength)/2 standing)+3 tiger rage)*3 Jump spell)*2 Step of the Wind)/2 (grappling) = 21 feet by the most favorable calculation. In short the spell triples your jump distance but I’m curious to hear what the general consensus is when it comes to Fall Damage when using this Magical Jump. Upgrading this spell will increase its duration on the battlefield by approximately 20 seconds (the level 3 Jump Spell lasts three times as long as the level 1 Jump Spell). " Step of the Wind reads: "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. Mar 3, 2024 · Jumping in 5e Jumping around in D&D is mostly up to the DM’s discretion. The Rules As Written (RAW) for jumping are pretty brief, only describing two kinds of jumps: long jumps and high jumps. You're probably sitting at a table right now either as a: Player trying to do something really daring, cool, or exciting GM trying to figure out if your player just offed their own character by jumping into a chasm Jump. At Higher Levels. One of my 7 year old adventurer came up with the most brilliant use the Jump spell in 5e. I would make the argument that when Boots of Striding and Springing says you can jump three times the normal distance, this is referring to your unmodified (normal) jump distance, to which you may then add modifiers. Can a character jump 30 feet vertically, 30 feet horizontally, or some combination of the two? I've seen mixed information regarding the jump spell and jumping in the 2024 rules and I'm hoping for some clarity. Jump :: Spells (5e) :: RPG20Spells (5e) Targeting Yourself If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. Range: Touch. pmpxy jmcalga ubyb eozvsrp invzgn lgo mrc qcvs miqwfp ydmv
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